The 21-Day Composition Challenge

Game Music Doodles by Christopher "Mazedude" Getman

For the month of April 2019, I was invited to take part in the 21-Day Composition Challenge, hosted by Video Game Music Academy. The goal was to compose something brand new, every day, for 21 days straight, no excuses. I'd seen them do this in years past, and it sounded fun, but I'd never jumped in and tried it... until now.

That's right, even though my current role in the world of video game music in more in the remixing, dabbling, and indie side of things, this seemed like a great exercise. Craft a doodle, every day. Nothing overly produced or polished, not a few seconds added to a current composition-in-progress, but rather, something fresh and unique every single day. I signed up.

21-Day Composition Challenge Graphic

I have to say, it was fun... but it was hard. With the full time job at EarQ, beautiful wife and daughter at home, church involvement, and teaching a capoeira class already on my plate, squeezing in time to compose something fresh daily was indeed a challenge (which was the point). To top it off, I pushed myself to an even more difficult degree by aiming, with each track, to use a completely different sound palette. (Aside from using NES sounds more than once, I succeeded in that regard.)

That said, I wanted to take a minute to showcase my doodles, here, for the fans. Some are better than others, each was typically crafted in 30-60 minutes (although a couple got a little extra love if I had the time), and they all sound pretty different.

Click below to listen; enjoy! If there's anything you hear that you think deserves full-on exploration and development into a finished track, please either e-mail me or let me know on Facebook, thanks!

Listen to the Music

April 1, 2019
An example title theme for a role playing game, using Nintendo sounds.
April 2, 2019
Offbeat rhythms, playing with a Darren-Korb inspired folk fusion idea.
April 3, 2019
It's okay, this is a safe space, you can save your game now. No bad guys here.
April 4, 2019
Guitar-infused racing music; samples by Quasian, manipulated by Mazedude.
April 5, 2019
Commodore 64 game title theme doodle built on an ascending arpeggio-esque motif.
April 6, 2019
Minimalist cyberpunk industrial vibe, inspired by the Connor music in Detroit: Become Human (by Nima Fakhara).
April 7, 2019
Solo harpsichord, playing with a medieval motif... with 7th chords.
April 8, 2019
A lively and sweet Celtic/Nordic piece, riffing with accordions and flutes over hand drums.
April 9, 2019
Middle Eastern vibes fused with jazzy tracker goodness.
April 10, 2019
Doodling with some drum n' bass ice level fusion.
April 11, 2019
Good ol' detective music, trippy acid jazz and film noir style.
April 12, 2019
Powerful chords and a relentless bassline built on NES sounds. I rather like this one.
April 13, 2019
Hyper SNES music built on sounds from the Plok OST (by Tim Follin).
April 14, 2019
Simple but sweet tracker ballad, with some electric bass harmonics thrown in for color.
April 15, 2019
I wanted to write a piano theme built on arpeggios, Philip Glass style... and then it turned into this last boss theme that also fused dubstep elements into the mix. Weird.
April 16, 2019
You died. Sad.
April 17, 2019
Crazy fast tracker music (built on sounds from Zak-Zaka-Zak-Zak by Purple motion), could fit perhaps in a Sonic-type game.
April 18, 2019
Simple synthwave, going for an 80's Tron vibe.
April 19, 2019
Happy NES level 1 music with a subtle space game vibe.
April 20, 2019
African Caribbean Funk, a fun play on marimbas, African vocals, jazzy brass, and jazz flute.
April 21, 2019
A fun yet relentless piece in 6/8, built entirely on Game Boy sounds (thanks to Andy Goth for the samples).
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